eis/inc/cda/MtrDAO.h

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/*********************************************************************
*
* <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: MtrDAO.h //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>
*
* <EFBFBD><EFBFBD>Ȩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Shanghai Baosight Software Co., Ltd.
*
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݷ<EFBFBD><EFBFBD>ʲ<EFBFBD>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
* %USER%
*********************************************************************/
#ifndef MTRDAO_H
#define MTRDAO_H
#include <utility/StringHelper.h>
#include <cold/Location.h>
#include <common/BasicStruct.h>
#include <cda/MtrDefine.h>
#include <cda/CusCopyProcess.h>
using namespace baosight;
class MatUnit;
class MtrDAO
{
public:
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>:<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MtrDAO
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
MtrDAO();
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ~MtrDAO
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual ~MtrDAO();
private:
char* dbMessage;
CopyProcess* copyPro;
public:
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>ø־<C3B8>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>Ϣ
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getLocation
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* posno : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* p_loc : [IN/OUT] Location * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getLocation(int posno, Location* p_loc);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>ø־<C3B8><D6BE><EFBFBD>Ϣ
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getMatUint
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* innerId : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* p_mat : [IN/OUT] MatUnit * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getMatUint(int innerId, MatUnit* p_mat);
public:
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD>ԭʼ<D4AD><CABC><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> isPrimaryOK
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> bool //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] const MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual bool isPrimaryOK(const MU_CODE& meCode);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>ø־<C3B8><D6BE><EFBFBD><EFBFBD>°<EFBFBD><C2B0><EFBFBD>״̬
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setCoilStatus
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> void //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* loc : [IN/OUT] Location * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* status : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual void setCoilStatus(Location* loc,int status);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڸø־<C3B8>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> isCenterCoil
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> bool //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* loc : [IN/OUT] Location * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual bool isCenterCoil(Location* loc);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>ø<EFBFBD><C3B8><EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setImageInnerId
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* loc : [IN/OUT] Location * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int setImageInnerId(Location* loc);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F>뿪ij<EBBFAA><C4B3>λ<EFBFBD><CEBB>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> moveAway
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* p_loc : [IN/OUT] Location * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* flag : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int moveAway(Location* p_loc,int flag = 0);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD>ij<EFBFBD><C4B3>λ<EFBFBD><CEBB>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> moveArrive
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* p_loc : [IN/OUT] Location * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int moveArrive(Location* p_loc);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><>ȡͨ<C8A1><CDA8>ӳ<EFBFBD><D3B3>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> readImage
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* pos : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* coilId : [IN/OUT] char * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int readImage(int pos,char* coilId);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><>ǰ<EFBFBD>־<EFBFBD><D6BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڸ־<DAB8><D6BE><EFBFBD><EFBFBD>dz<EFBFBD><C7B3>ڸ־<DAB8>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> coilpos
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> bool //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* p_loc : [IN/OUT] Location * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual bool coilpos(Location* p_loc);
public:
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F>ڲ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD><EFBFBD>иø־<C3B8><D6BE>Ƿ<EFBFBD><C7B7>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> isInnerCoilId
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> bool //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* coilId : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual bool isInnerCoilId(string coilId);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD>и־<D0B8>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setAllCoilId
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* p_mat : [IN/OUT] MatUnit * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* flag : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int setAllCoilId(MatUnit* p_mat,int flag) ;
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //д<>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD>ŵ<EFBFBD><C5B5>趨ֵ<E8B6A8><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setInnerId2ST
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> bool //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] const MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* innerId : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual bool setInnerId2ST(const MU_CODE& meCode,int innerId) ;
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> updateAllSeqNo
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int updateAllSeqNo();
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>µ<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> updateActSeqNo
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* inId : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* flag : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int updateActSeqNo(int inId,int flag);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getBookTime
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] const MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getBookTime(const MU_CODE& meCode);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼʱ<CABC><CAB1>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getStartTime
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* startTime : [IN/OUT] char * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* flag : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getStartTime(MU_CODE& meCode,char* startTime,int flag);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>://<2F><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD>ģʽ
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getCutMode
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* cutlength : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* cutMode : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getCutMode(MU_CODE& meCode,int cutlength,int cutMode);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>üƻ<C3BC><C6BB><EFBFBD><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>־
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setScheduleFlag
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* p_mat : [IN/OUT] MatUnit * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int setScheduleFlag(MatUnit* p_mat);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setBookTime
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int setBookTime(MU_CODE& meCode);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD>ʵ<EFBFBD><CAB5>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> addActCutData
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* firstCut : [IN/OUT] S_FirstCut & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* p_mat : [IN/OUT] MatUnit & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int addActCutData(S_FirstCut& firstCut,MatUnit& p_mat) ;
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD>õ<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>ģʽ
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setCutMode
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* Exlen : [IN/OUT] int & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* cutMode : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int setCutMode(MU_CODE& meCode,int& Exlen,int cutMode);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼʱ<CABC><CAB1>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setStartTime
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* startTime : [IN/OUT] char * //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int setStartTime(MU_CODE& meCode,char* startTime);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>://<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setFinalflag
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] const MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int setFinalflag(const MU_CODE& meCode);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getCoilLen
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* meCode : [IN/OUT] const MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getCoilLen(const MU_CODE& meCode);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>̿<EFBFBD><CCBF>Ʊ<EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setCoilInfo
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* muCode : [IN/OUT] const MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int setCoilInfo(const MU_CODE& muCode);
//<2F><>ȡ<EFBFBD>ڲ<EFBFBD>ID
virtual int getInnerId(char* coilid);
public:
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD>MU<4D><55><EFBFBD>м<EFBFBD>¼<EFBFBD><C2BC>Ŀ
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getMuRecordNo
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* coilId : [IN/OUT] const string & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* flag : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getMuRecordNo(const string& coilId,int flag = 0);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD>T_SCH_COIL<49><4C><EFBFBD>еļ<D0B5>¼<EFBFBD><C2BC>Ŀ
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getSchRecordNo
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* coilId : [IN/OUT] const string & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getSchRecordNo(const string& coilId);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD>T_SCH_DUMMY<4D><59><EFBFBD>еļ<D0B5>¼<EFBFBD><C2BC>Ŀ
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getDummyRecordNo
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* coilId : [IN/OUT] const string & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getDummyRecordNo(const string& coilId);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD>T_MU<4D><55><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> getMuData
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* coilId : [IN/OUT] const string & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* id : [IN/OUT] string & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int getMuData(const string& coilId,string& id);
public:
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //ͷβ<CDB7><CEB2><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> HTScrapCut
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* cutInfo : [IN/OUT] CUT_INFO & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int HTScrapCut(CUT_INFO& cutInfo);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD>ͳ<EFBFBD><CDB3>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> scrapStatic
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* muCode : [IN/OUT] MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int scrapStatic(MU_CODE& muCode);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F>Ƿ<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>ɾ<EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> isDummy
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* muCode : [IN/OUT] const MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int isDummy(const MU_CODE& muCode);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɾ<EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> doDummy
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* muCode : [IN/OUT] const MU_CODE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* matStructEntry : [IN/OUT] const MAT_STRUCTURE & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-06-10 fuxiandong //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int doDummy(const MU_CODE& muCode,const MAT_STRUCTURE& matStructEntry);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Ϊ<EFBFBD>־<EFBFBD>ע<EFBFBD><EFBFBD><EFBFBD>µĸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RegNewInnerId
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int <EFBFBD><EFBFBD><EFBFBD><EFBFBD>0:<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> С<EFBFBD><EFBFBD>0:û<EFBFBD>п<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* coil const char* <EFBFBD>־<EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-08-01 WeiSheng yu //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int RegNewInnerId( const char *coil);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: ע<EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><EFBFBD>ĸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> LogoutInnerId
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int <EFBFBD><EFBFBD><EFBFBD><EFBFBD>0:<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> С<EFBFBD><EFBFBD>0:û<EFBFBD>п<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* InnerId int <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2011-08-01 WeiSheng yu //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int LogoutInnerId( int InnerId);
};
#endif