eis/inc/cda/RollDAO.h

289 lines
10 KiB
C
Raw Permalink Normal View History

/*********************************************************************
*
* <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: RollDAO.h <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݿ<EFBFBD><EFBFBD>Ĺ<EFBFBD><EFBFBD>ܽӿ<EFBFBD>
*
* <EFBFBD><EFBFBD>Ȩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Shanghai Baosight Software Co., Ltd.
*
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>//TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD><CFB8><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD>//TODO
* <EFBFBD><EFBFBD>//TODO
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-07-26 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
* %USER%
*********************************************************************/
#ifndef _ROLLDAO_H_
#define _ROLLDAO_H_
#include <common/BasicStruct.h>
#include <map>
#include <vector>
#include <string>
#include <cda/RollDefine.h>
#include <log4cplus/LOG.h>
#include <cda/LstDAO.h>
#include <glob/ShiftMag.h>
#include <base/TCMTime.h>
#include "dbinc/T_ROL_DATA.h"
#include "dbinc/T_ROL_HISTORY.h"
#include "dbinc/T_PDO_PH.h"
using namespace std;
#define ROLLONLINE "I"
#define ROLLNEXT "N"
#define ROLLNEW "P"
#define ROLLUSED "R"
#define WORKROLL "W"
#define MIDDLEROLL "M"
#define BACKUPROLL "B"
#define TOPPOSTION "U"
#define BOTPOSTION "L"
namespace baosight
{
class RollDAO
{
public:
RollDAO(string dbName = "DB2 9.7"){ m_databaseName = dbName ; }
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WriteChangeAllRoll
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-07-26 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int WriteChangeAllRoll();
virtual int LoadNewRoll(string rollNo);
virtual int UnLoadOldRoll(string rollNo);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: //TODO:<3A><><EFBFBD><EFBFBD><EFBFBD>Ӻ<EFBFBD><D3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WriteChangeWorkRoll
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-07-26 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int WriteChangeWorkRoll( int standno = 1);
virtual int WriteChangeMidRoll( int standno = 1);
virtual int WriteChangeBurRoll( int standno = 1);
virtual int WriteChangeBurUpRoll( int standno = 1);
virtual int WriteChangeBurDnRoll( int standno = 1);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Next<EFBFBD>еĹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶԲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> InsertWorkRoll
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-07-26 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int InsertWorkRoll( int standno = 1);
virtual int InsertMidRoll( int standno = 1);
virtual int InsertBurUpRoll( int standno = 1);
virtual int InsertBurDnRoll( int standno = 1);
virtual int InsertBurRoll( int standno = 1);
virtual int InsertWorkRoll( const string&);
virtual int InsertMidRoll( const string&);
virtual int InsertBurRoll( const string&);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Current<EFBFBD>еĹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶԳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> InsertWorkRoll
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-07-26 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int ExtractWorkRoll( int standno = 1);
virtual int ExtractMidRoll( int standno = 1);
virtual int ExtractBurUpRoll( int standno = 1);
virtual int ExtractBurDnRoll( int standno = 1);
virtual int ExtractBurRoll( int standno = 1);
virtual int ExtractWorkRoll( const string&);
virtual int ExtractMidRoll( const string&);
virtual int ExtractBurRoll( const string&);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WriteRollProdData
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* data : [IN/OUT] const RollProdData & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-07-26 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int WriteRollProdData(const RollProdData& data);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD>MU_CODE<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ReadRollProdData
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* muCode: const MU_CODE &
* data: RollProdData &
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-08-19 echo_li <EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int ReadRollProdData(const MU_CODE& muCode,RollProdData& data);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD>ı<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬Ϊ <EFBFBD><EFBFBD>ǰ״̬
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ChangeRollStatus
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* rollNo : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* status : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-08-13 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int ChangeRollStatus(string rollNo,string status);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD>ı<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬Ϊ <EFBFBD><EFBFBD>ǰ״̬
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ChangeRollStand
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* rollNo : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* stand : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-08-13 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int ChangeRollStand(string rollNo, int stand);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> GetRollData
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* rollno : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* data : [IN/OUT] RollInfo & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-08-12 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
**********************************************************************/
virtual int GetRollData(string rollno,RollInfo& data);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: read roll data from db by rollType,status,standNo
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> GetRollData
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* rollType : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* status : [IN/OUT] char //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* standNo : [IN/OUT] int //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* rolldata : [IN/OUT] VecRoll & //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-08-12 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int GetRollData(string rollType,string pos,string status ,int standNo,VecRoll& rolldata);
virtual int CopyRoll(string srcRollNo,string destRollNo);
virtual int DelRoll( string RollNo);
virtual string ToString(){ return m_databaseName ;}
protected:
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Set current rolls status to 'R' and set next rolls status to 'I'
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WriteChangeRoll2Db
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* lineSql : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* prepareSql : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-08-12 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int WriteChangeRoll2Db(string lineSql,string prepareSql);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Set next rolls status to 'P' and set waiting rolls status to 'N'
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WritePrepareRoll2Db
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* lineSql : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
* prepareSql : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-08-12 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int WritePrepareRoll2Db(string nextSql,string prepareSql);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Set next rolls status to 'R' and set waiting rolls status to 'N'
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WritePrepareRoll2Db
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* lineSql : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-08-12 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int SetCurrentRoll2R( string lineSql);
/**********************************************************************
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Set next rolls status to 'R' and set waiting rolls status to 'N'
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SetNextRoll2I
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD> int //TODO:<3A><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȡֵ<EFBFBD><EFBFBD>Χ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* prepareSql : [IN/OUT] string //TODO:<3A><><EFBFBD><EFBFBD>ȡֵ<C8A1><D6B5>Χ <//TODO:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>
*
* <EFBFBD><EFBFBD><EFBFBD>ʷ
* 1.0 2010-08-12 tonny //TODO<44><4F><EFBFBD><EFBFBD><EFBFBD>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD>
*
**********************************************************************/
virtual int SetNextRoll2I( string prepareSql);
private:
string m_databaseName;
};
};
#endif