// Version: 2020.7.21 17:18:41 #ifndef _T_EQP_GROUP_H #define _T_EQP_GROUP_H #include #include #include #ifdef _MSC_VER #pragma warning(disable:4996) #pragma warning(disable:4267) #endif #include "T_EQP_GROUPDBAX.h" class T_EQP_GROUP{ friend class T_EQP_GROUPDBAX; private: //aggregation to DB Class T_EQP_GROUPDBAX db; public: // //A T T R I B U T E S //=================== // bool dbAccess; char* dbMessage;// pointer for the return values of DBAX methodes char messageBuffer[200];// temporary message buffer friend class PapLib; protected: // //A T T R I B U T E S //=================== // char c_EquipGroup[50+1]; char c_EquipName[50+1]; char c_RuleId[50+1]; char c_EquipGName[100+1]; short s_EquipGNameZi; char c_toc[27]; short s_tocZi; char c_tom[27]; short s_tomZi; char c_mop[121]; short s_mopZi; char c_mou[31]; short s_mouZi; // arguments for Primary key char c_k_EquipGroup[50+1]; char c_k_EquipName[50+1]; char c_k_RuleId[50+1]; public: // // LTA Structure struct STR_T_EQP_GROUP{ char EquipGroup[50+1]; char EquipName[50+1]; char RuleId[50+1]; char EquipGName[100+1]; char toc[27]; char tom[27]; char mop[121]; char mou[31]; }structTable; // LTA Structure Zi struct STR_T_EQP_GROUPZi{ short EquipGNameZi; short tocZi; short tomZi; short mopZi; short mouZi; }structTableZi; // //C O N S T R U C T O R S //======================= // public: T_EQP_GROUP(); //D E S T R U C T O R S //======================= // virtual ~T_EQP_GROUP(); // //C O P Y - C O N S T R U C T O R //======================= T_EQP_GROUP(const T_EQP_GROUP &inst); // For Constructors with parameters the flag dbAccess // informs you if the access was successfully or not T_EQP_GROUP( const char* arg1,const char* arg2,const char* arg3); //methods public: char* getCreationTime() {return (char*)"2020.7.21 17:18:41";}; //initial data void initial(); //read data char* readDB(); //update data char* updateDB(); //insert data char* insertDB(); //this methode tries to update a DB record , when the update fails , the methode //tries an insert of the failed record char* storeDB(); //delete data char* deleteDB(); //delete data char* deleteDB(const char* where , long* count ); //openSetDB data char* openSetDB(const char* where ,const char* order ); //getSetDB data char* getSetDB(); //closeSetDB data char* closeSetDB(); //countDB data char* countDB(const char* where , long* count ); char* execute(const char* sql , long* count ); char* dbCommit(); char* dbRollback(); public: // // public methode setPrimKey // // this methode stores the unique key attributes // void setPrimKey(const char* arg1 , const char* arg2 , const char* arg3 ); // public methode initInsertKeys // // this methode stores the unique key attributes // void initInsertKeys( const char* arg1 , const char* arg2 , const char* arg3 ); public: // // public methode setKeysFromRecord // // this methode set the unique key attributes from the DB Record Attributes // void setKeysFromRecord(); // //O P E R A T O R + //=================== // public: T_EQP_GROUP operator+(const T_EQP_GROUP &inst) const; // //O P E R A T O R = //=================== // public: const T_EQP_GROUP& operator=(const T_EQP_GROUP &inst); char* EquipGroup() const;//{ //return((char*)c_EquipGroup ); //} void set_EquipGroup( const char* arg );//{ //strncpy((char*)c_EquipGroup , arg , sizeof(c_EquipGroup)); //c_EquipGroup[sizeof(c_EquipGroup)-1] = '\0'; //return; //} char* EquipName() const;//{ //return((char*)c_EquipName ); //} void set_EquipName( const char* arg );//{ //strncpy((char*)c_EquipName , arg , sizeof(c_EquipName)); //c_EquipName[sizeof(c_EquipName)-1] = '\0'; //return; //} char* RuleId() const;//{ //return((char*)c_RuleId ); //} void set_RuleId( const char* arg );//{ //strncpy((char*)c_RuleId , arg , sizeof(c_RuleId)); //c_RuleId[sizeof(c_RuleId)-1] = '\0'; //return; //} char* EquipGName() const;//{ //return((char*)c_EquipGName ); //} short EquipGNameZi() const;//{ //return( s_EquipGNameZi); //} void set_EquipGName( const char* arg );//{ //strncpy((char*)c_EquipGName , arg , sizeof(c_EquipGName)); //c_EquipGName[sizeof(c_EquipGName)-1] = '\0'; //s_EquipGNameZi= 0; //return; //} void set_EquipGNameZi( short arg ) ;//{ //s_EquipGNameZi = arg; //} public: char* toc() const;//{ //return((char*)c_toc ); //} short tocZi() const;//{ //return( s_tocZi); //} protected: void set_toc( char* arg );//{ //strncpy((char*)c_toc , arg , sizeof(c_toc)); //c_toc[sizeof(c_toc)-1] = '\0'; //s_tocZi= 0; //return; //} void set_tocZi( short arg );//{ //s_tocZi = arg; //} public: char* tom() const;//{ //return((char*)c_tom ); //} short tomZi() const;//{ //return( s_tomZi); //} protected: void set_tom( char* arg );//{ //strncpy((char*)c_tom , arg , sizeof(c_tom)); //c_tom[sizeof(c_tom)-1] = '\0'; //s_tomZi= 0; //return; //} void set_tomZi( short arg );//{ //s_tomZi = arg; //} public: char* mop() const;//{ //return((char*)c_mop ); //} short mopZi() const;//{ //return( s_mopZi); //} protected: void set_mop( char* arg );//{ //strncpy((char*)c_mop , arg , sizeof(c_mop)); //c_mop[sizeof(c_mop)-1] = '\0'; //s_mopZi= 0; //return; //} void set_mopZi( short arg );//{ //s_mopZi = arg; //} public: char* mou() const;//{ //return((char*)c_mou ); //} short mouZi() const;//{ //return( s_mouZi); //} protected: void set_mou( char* arg );//{ //strncpy((char*)c_mou , arg , sizeof(c_mou)); //c_mou[sizeof(c_mou)-1] = '\0'; //s_mouZi= 0; //return; //} void set_mouZi( short arg );//{ //s_mouZi = arg; //} public: // methodes for Primary key char* k_EquipGroup();//{ //return((char*)c_k_EquipGroup ); //} void set_k_EquipGroup( char* arg );//{ //strncpy((char*)c_k_EquipGroup , arg , sizeof(c_k_EquipGroup)); //c_k_EquipGroup[sizeof(c_k_EquipGroup)-1] = '\0'; //return; //} char* k_EquipName();//{ //return((char*)c_k_EquipName ); //} void set_k_EquipName( char* arg );//{ //strncpy((char*)c_k_EquipName , arg , sizeof(c_k_EquipName)); //c_k_EquipName[sizeof(c_k_EquipName)-1] = '\0'; //return; //} char* k_RuleId();//{ //return((char*)c_k_RuleId ); //} void set_k_RuleId( char* arg );//{ //strncpy((char*)c_k_RuleId , arg , sizeof(c_k_RuleId)); //c_k_RuleId[sizeof(c_k_RuleId)-1] = '\0'; //return; //} public: // // public methode fillStructure // // this methode filles the classstructue with the private attributes // void fillStructure();//{ //} /////////////////////////////////////////////////// void fillStructureZi();//{ //} /////////////////////////////////////////////////// void setStructure();// { //return; //} /////////////////////////////////////////////////// void setStructureZi() ;//{ //} /////////////////////////////////////////////////// char* getName();//{ //return((char*)"T_EQP_GROUP"); //} /////////////////////////////////////////////////// int getSqlCode();//{ //return( db.dbSqlCode); //} /////////////////////////////////////////////////// int getRowsProcessed();//{ //return( db.dbRowsProcessed); //} }; #endif