#pragma once #include #include namespace RandT { template T RandT(T _min, T _max) { T temp; if (_min > _max) { temp = _max; _max = _min; _min = temp; } return rand() / (double)RAND_MAX * (_max - _min) + _min; } double GuassRand(double mean = 0, double sigma = 0) { double U1 = rand() * 1.0f / RAND_MAX; // 0~1均匀分布 double U2 = rand() * 1.0f / RAND_MAX; // 0~1均匀分布 double Z = sqrt(-2 * log(U1)) * cos(2 * M_PI * U2); // 均值为0,方差为1的正态分布 double Y; if (sigma >= 0) { Y = mean + sqrt(sigma) * Z; } else { Y = mean + Z; } return Y; } bool randomBool() { return 0 + (rand() % (1 - 0 + 1)) == 1; } } // namespace RandT