eis/TestProject/play_gruond/error_code.h

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#pragma once
#include <string>
#include <vector>
using std::string;
using std::vector;
enum class ErrorType {
Success = 0,
Empty = 1, ///<为空
EnCodeError = 2, ///<表达式中文或其它字符
EqualError = 3, ///<相等应使用"=="而非其他
NotEqualError = 4, ///<不等应使用"!="而非其他
CalError = 5, ///<计算错误比如除数是0
};
enum class ErrorLocation {
Success = 0,
Tags = 1, ///< tag点异常
ExeCyc = 2, ///<执行周期
DataSource = 3, ///<数据源
DataValue = 4, ///<数据项
ActExp = 5, ///<动作表达式
HoldOn = 6, ///<动作保持
FBExp = 7, ///<反馈表达式
ResultExp = 8, ///<监控表达式
};
// struct ErrorCode {
// static const vector<string> ErrorTypeDescription;
// static const vector<string> ErrorLocationDescription;
// };
// const vector<string> ErrorCode::ErrorTypeDescription = {
// "正确",
// "为空",
// "表达式存在中文等其它字符",
// "相等应使用\"==\"而非其他",
// "相等应使用\"!=\"而非其他",
// "计算错误比如除数是0"};
// const vector<string> ErrorCode::ErrorLocationDescription = {
// "正确", "tag点异常", "执行周期", "数据源", "数据项",
// "动作表达式", "动作保持", "反馈表达式", "监控表达式"};
namespace ErrorCode {
const vector<string> ErrorTypeDescription = {"正确",
"为空",
"表达式存在中文等其它字符",
"相等应使用\"==\"而非其他",
"相等应使用\"!=\"而非其他",
"计算错误比如除数是0"};
const vector<string> ErrorLocationDescription = {
"正确", "tag点异常", "执行周期", "数据源", "数据项",
"动作表达式", "动作保持", "反馈表达式", "监控表达式"};
} // namespace ErrorCode
struct ErrorCodeType {
ErrorType error_type;
ErrorLocation error_location;
};